Leatherpunk

A character I created while conducting a 4-session workshop for New York Institute of Technology. Leatherpunk was modeled in high resolution and retopologized to 9026 triangles. Her pistols are also modeled in high resolution and retopologized to 2664 triangles. This model was built specifically for the Unity3D engine.

Software used: Maya, Softimage, Z Brush, Photoshop, Unity3D.

Please note: Your videocard must support DirectX 9 or higher to view all of the features of the model.